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posted by ben10000000
This gray, human-sized porcupine's round body is covered in sharp, striped quills.

Giant Porcupine CR 2


XP 600
N Medium animal
Init +1; Senses low-light vision; Perception +6

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 22 (3d8+9)
Fort +6, Ref +6, Will +2
Defensive Abilities quills

OFFENSE

Speed 40 ft.
Melee tail slap +5 (2d6+3)

STATISTICS

Str 17, Dex 12, Con 16, Int 2, Wis 13, Cha 5
Base Atk +2; CMB +3; CMD 16 (20 vs. trip)
Feats Agile Maneuvers, Lightning Reflexes
Skills Climb +7, Perception +6

SPECIAL ABILITIES

Quills (Ex)

Any creature attacking a giant porcupine with...
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posted by ben10000000
Monkey

CR 1/4


XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +4 melee (1d3–4)
spazio 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics


SPECIAL ABILITIES

Familiar

The master of a monkey familiar gains a +3 bonus on Acrobatics checks.
ECOLOGY

Environment warm forests
Organization solitary, pair, band (3–9), o troop (10–40)
Treasure none

Monkeys are highly social creatures. They spend the majority of their giorno searching for food.
posted by ben10000000
Sewer centopiedi CR 1/4

XP 100
N Small vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 Size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +4 (1d4–3 plus poison)
Special Attacks poison

STATISTICS

Str 5, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB –4; CMD 9 (can't be tripped)
Feats Weapon FinesseB
Skills Climb +10, Perception +4, Stealth +15; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Poison (EX)

Bite—injury; save Fort DC...
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posted by ben10000000
Donkey Rat

CR 1/4


XP 100
N Small animal
Init +3; Senses low-light vision, scent; Perception +4

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1

OFFENSE

Speed 30 ft., swim 20 ft.
Melee bite +0 (1d3–2)

STATISTICS

Str 6, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB +1; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +4, Stealth +15, Swim +11


SPECIAL ABILITIES

Familiar

The master of a donkey ratto familiar gains a +2 bonus on Fortitude saves.
Editor's Notes



Lots of issues for such a small creature:
1. Melee is incorrect....
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posted by ben10000000
This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.








Kobold

CR 1/4


XP 100
Kobold warrior 1
LE Small humanoid (reptilian)
Init +1; Senses darkvision 60 ft.; Perception +5

DEFENSE

AC 15, touch 12, flat-footed 14 (+2 armor, +1 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +1, Will –1
Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee spear +1 (1d6–1/x3)
Ranged fionda +3 (1d3-1)

STATISTICS

Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Base Atk +1; CMB –1; CMD 10
Feats Skill Focus (Perception)
Skills Craft (trapmaking) +6, Perception +5, Stealth...
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posted by ben10000000
Quipper CR 1/8
This small pesce has a mouth full of razor-sharp teeth and a vicious disposition.
XP 50
N Fine animal (aquatic)
Init +2; Senses low-light vision, keen scent; Perception +8

DEFENSE

AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed swim 30 ft.
Melee bite +10 (1d2–2)
spazio 1/2 ft; Reach 0 ft.
Special Attacks frenzy

STATISTICS

Str 6, Dex 15, Con 10, Int 1, Wis 12, Cha 3
Base Atk +0; CMB –6; CMD 2 (can’t be tripped)
Feats Skill Focus (Perception), Weapon FinesseB
Skills Perception +8, Swim +10

SPECIAL ABILITIES

Frenzy (Ex)

Quippers...
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posted by ben10000000
These are sizable, venomous, mottled brown spiders about the size of a small rat. Originally native to the Mwangi Expanse, their propensity for stowing away in exported frutta has resulted in their spread throughout the Inner Sea region. They’ve taken particularly well to dwelling in the sewer systems of many cities in Absalom, Andoran, Cheliax, and Varisia, and are quite aggressive. After a strong downpour, these spiders are often forced onto strada, via level da flooding, boiling up from the drains in great swarms and thus justifying their common name.








Drain spider


CR 1/6


XP 65
N Diminuitive...
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posted by ben10000000
This enormous porcupine has a golden brown body and is covered in many oversized quills.

Dire Porcupine

CR 1


XP 400
N Small animal
Init +4; Senses low-light vision, scent; Perception +5

DEFENSE

AC 16, touch 11, flat–footed 16 (+0 Dex, +5 natural, +1 size)
hp 13 (2d8+4);
Fort +5; Ref +3; Will +1

OFFENSE

Speed 30 ft.
Melee 1d6 quills +4 (1d3+2), bite +4 (1d4+2)
Special Attacks quills

TACTICS

Dire porcupines are passive until threatened. When faced with possible combat, the dire porcupine raises the quills on its body and spins around, smashing an opponent with its quill-covered tail. If it bites...
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posted by ben10000000
This cunning yet wary animal pounces on live prey.









Fox

CR 1/4


XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1

OFFENSE

Speed 40 ft.
Melee bite +1 (1d3-1)
spazio 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when...
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posted by ben10000000
These small, large-eared foxes possess a distinctive pattern of flame-colored pelliccia around their paws, rather than the typical black “socks” of più common vulpines.
Firefoot Fennec CR 1/4


XP 100
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +8


DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1


OFFENSE

Speed 40 ft.
Melee bite +1 (1d3-1)


STATISTICS

Str 9, Dex 17, Con 11, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +1; CMD 10 (14 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +3 (+11 jumping), Perception +8, Survival +1 (+5...
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posted by ben10000000
Kobold Zombie

CR 1/4


XP 100
NE Small undead (augmented humanoid)
Init +1; Senses darkvision 60 ft.; Perception +0


DEFENSE

AC 15, touch 12, flat-footed 14 (+2 armor, +2 natural, +1 size)
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune cold


OFFENSE

Speed 30 ft.
Melee spear +1 (1d6/x3), slam +1 (1d2)


STATISTICS

Str 11, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB ; CMD 10
Feats Toughness
SQ staggered
Gear leather armor, spear
posted by ben10000000
Raven CR 1/6
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +6

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2

OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
spazio 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6

SPECIAL ABILITIES

Familiar

The master of a raven familiar gains a +3 bonus on Appraise checks.
ECOLOGY

Environment any temperate
Organization solitary, pair, flock (3–12), o unkindness (13–100)
Treasure none

The raven is an omnivorous scavenger that eats carrion, insects, Cibo waste, berries, and even small animals.
posted by ben10000000
A thick shell encases this reptile’s body, from which only its tail, its feet, and a head fitted with powerful jaws emerge.








Snapping Turtle

CR 1/3


XP 135
N Tiny animal
Init –1; Senses low-light vision, scent; Perception +5

DEFENSE

AC 12, touch 11, flat-footed 12 (–1 Dex, +1 natural, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +1, Will +1

OFFENSE

Speed 10 ft., swim 20 ft.
Melee bite +1 (1d3–3)
spazio 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 4, Dex 8, Con 13, Int 1, Wis 13, Cha 6
Base Atk +0; CMB –3; CMD 4 (8 vs. trip)
Feats Weapon Finesse
Skills Perception +5, Swim +5
SQ hold breath, shell

SPECIAL...
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posted by ben10000000
This tiny creature appears to be a humanoid skull with eight spidery legs.
Skull ragno CR 1/4

XP 100
N Tiny vermin
Init +5; Senses darkvision 60 ft.; Perception +4


DEFENSE

AC 20, touch 17, flat-footed 15 (+5 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +0
Immune mind-affecting effects


OFFENSE

Speed 20 ft., climb 10 ft.
Melee sting +0 (1d2-2 plus poison)
spazio 2-1/2 ft.; Reach 0 ft


STATISTICS

Str 6, Dex 20, Con 10, Int --, Wis 10, Cha 2
Base Atk +0; CMB +3; CMD 11(23 vs. trip)
Skills Climb +13, Perception +4, Stealth +13; Racial Modifiers +4 Perception


SPECIAL ABILITIES

Poison...
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posted by ben10000000
lucertola CR 1/6
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1

OFFENSE

Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
spazio 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics


SPECIAL ABILITIES

Familiar

The master of a lucertola familiar gains a +3 bonus on Climb checks.

ECOLOGY

Environment any temperate o warm
Organization solitary, pair, o nest (3–8)
Treasure none

Lizards can be found in any temperate o tropical climate. When confronted with predators, a lucertola flees and hides.
added by cassidy86
A translucent blue and nearly invisible in water, this cube-shaped jellyfish has four distinct sides and trails dozens of extremely long tentacles.
Tiny Monstrous Sea vespa CR 1/4

XP 100
N Tiny vermin (aquatic)
Init +1; Senses darkvision 60 ft., watersense 60 ft.; Perception +4


DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 size)
hp 4 (1d8)
Fort +3, Ref +1, Will +0
Defensive Abilities transparent; Immune vermin traits


OFFENSE

Speed swim 30 ft.
Melee tentacle +3 (1d3-5 plus poison)
spazio 2-1/2 ft.; Reach 0 ft.
Special Attacks entangle


STATISTICS

Str 5, Dex 13, Con 10, Int --, Wis 10, Cha...
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posted by ben10000000
Greensting Scorpion

CR 1/4


XP 100
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE

Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
spazio 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS

Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

SPECIAL ABILITIES

Poison (Ex)

Sting—injury;...
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added by cassidy86
posted by ben10000000
This small dwarf-sized bipedal lucertola has mottled gray and brown flesh with a short dorsal fin that runs the length of its body, tapering off as it meets the tail. Its underbelly is yellow and its eyes are white. Its feet are webbed as are its tiny "hands."
Muckdweller CR 1/4


XP 100
N Small magical beast (reptilian)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5


DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1


OFFENSE

Speed 10 ft., swim 30 ft.
Melee bite +4 (1d4-2)
Special Attacks blinding spray


STATISTICS

Str 6,...
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