CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 melee (1d3–4)
spazio 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Familiar
The master of a monkey familiar gains a +3 bonus on Acrobatics checks.
ECOLOGY
Environment warm forests
Organization solitary, pair, band (3–9), o troop (10–40)
Treasure none
Monkeys are highly social creatures. They spend the majority of their giorno searching for food.
Kobold Zombie
CR 1/4
XP 100
NE Small undead (augmented humanoid)
Init +1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 12, flat-footed 14 (+2 armor, +2 natural, +1 size)
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune cold
OFFENSE
Speed 30 ft.
Melee spear +1 (1d6/x3), slam +1 (1d2)
STATISTICS
Str 11, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB ; CMD 10
Feats Toughness
SQ staggered
Gear leather armor, spear
CR 1/4
XP 100
NE Small undead (augmented humanoid)
Init +1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 12, flat-footed 14 (+2 armor, +2 natural, +1 size)
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune cold
OFFENSE
Speed 30 ft.
Melee spear +1 (1d6/x3), slam +1 (1d2)
STATISTICS
Str 11, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB ; CMD 10
Feats Toughness
SQ staggered
Gear leather armor, spear
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +6
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
spazio 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SPECIAL ABILITIES
Familiar
The master of a raven familiar gains a +3 bonus on Appraise checks.
ECOLOGY
Environment any temperate
Organization solitary, pair, flock (3–12), o unkindness (13–100)
Treasure none
The raven is an omnivorous scavenger that eats carrion, insects, Cibo waste, berries, and even small animals.
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
spazio 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Familiar
The master of a lucertola familiar gains a +3 bonus on Climb checks.
ECOLOGY
Environment any temperate o warm
Organization solitary, pair, o nest (3–8)
Treasure none
Lizards can be found in any temperate o tropical climate. When confronted with predators, a lucertola flees and hides.