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How do te solve battle scenes in RP's? Please help

I have made a few Rp's they were decent and made popolare content but died for some reasons but i always had one main problem.....

How can te solve battle scenes between two characters without causing problems?

I mean te can write [ Jake punched Tim and Tim nose was broken] but in the end no one wants there character to lose the fight which causes problems, o can make and endless string of post because everyone wants to nice

[ please help because im making a VIKING Rp soon and hope to see a lot of fights and death! lol help ]
 Palin_X765 posted più di un anno fa
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dragonsmemory said:
I've written quite a few battle scenes in RPs before. The trick is not for one person to write the whole battle, the trick is to leave openings. For example, using the fight te demonstrated, it should be written like this:

PersonA: "Jake's fist cocked back, ready to punch, punzone Tim in the nose"
PersonB: "Tim had no time to dodge as Jake's blow landed square in his face, shattering his nose"

o something along those lines. te need to let the other person decide if the blow is a hit o miss.
Think of RP fight scenes as playing Battleship. te can't make a sposta until te know whether te hit o missed.
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posted più di un anno fa 
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yes but still Someone has to lose. o it could end up endless post o no winner is decided because of an outside event stopping it
Palin_X765 posted più di un anno fa
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As the battle goes on, it'll become clear which character is the most likely to survive, and which isn't. Remember that game of Battleship? After a while, te can easily figure out where your opponent's ships are. Once te reach that point, unless your opponent did too, then the rest of the game is just te sinking the rest of the ships
dragonsmemory posted più di un anno fa
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but,still,no one wold make their character lose,even if he is the one supposed too........................well, i myself won't!
pipiqueen posted più di un anno fa
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Once te get that far in the story, te have an idea o who would win o lose in a fight. Think of it as battling with Pokemon (excuse the reference). Each one has its unique type, abilities, and attacks, meaning that every battle is different
dragonsmemory posted più di un anno fa
Riku114 said:
I tend to have that problem as well, and I know this is an old domanda but meh. I was bored XD

Because of that problem, I dont look at rps very hopefully though I am part of 'The Banished' which does have quite a few fights.

Like the person above me said, te do have to leave openings and allow the opponent to actually respond to the attack. Also we all know everyone will just have their characters dodge and dodge and dodge and it will be an endless battle. Thats why firstly, te gotta be logical and fair otherwise is simply become overpowering if its so easy. Then again think about the characters skill level. That stuff is all important but the two biggest things to me are the following.

1. Rp with people te know te can Rp with

2. Plan our the victor o how the battle is going to end

Some people arent compatible with rping well with. Like the people that wont drop their pride in their character enough to loose a fight. Maybe someone to match that would be someone who cant win a fight (this is a rare species of rp-er). Also it is helpful if te can talk to the rp-ers so te can actually agree on things rather than just punch, punzone punch, punzone punch. This leads me onto the secondo thing.

Plan. If te dont have a plan for the battle o an idea for the battle, te will get no where. Sure its easy when te are fighting your own characters but its just a bit harder when te are fighting another rp-er's characters. Thats why te should know who te are rp-ing with and talk with them. Dont start a pointless fight. A pointless fight wont have a good ending and if it is a pointless fight it should end without a winner like them fleeing. Every battle done should have at least a BIT of point to them. Usually when there is a point to them that te have talked out with the other person, it is easy to come to a conclusion

And just a few tips.

When te make a fighting rp, remind the rp-ers that there will be death, especially if te expect it.

Also remind them that their characters arent all mighty and will have to loose occasionally

And a loss isnt always a bad thing. Its good for character development...... Which always makes a fight good


I think there was one più thing but I forgot it
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posted più di un anno fa 
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Im best compatible with Wantadog over in lama, llama land.
Riku114 posted più di un anno fa
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