Fallout 3 Club
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"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious domanda "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't te think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, mostrare the design and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but mostra nothing to back up these claims.
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Study on : The Maxson Family

Introduction:

Recently I’ve created a character only so that I could explore the Wasteland and discover everything there is to discover about it. I entered the Citadel, went to the Archives room and activated a terminal containing valuable information regarding the Maxson Family. On the following topics I’ll post everything I discovered about it, along with small commenti of mine. The information in this articolo contained may o may not be the same as in the volta, vault Wikipedia, although I don’t really care (and want to learn da myself about Fallout’s history)....
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added by vagos
When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was mostrare off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid data yet, but after seeing this build, I can honestly say I am well and truly smitten....
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In fact, many of the 360 version's Achievements will be about acquiring these different titles as te progress - getting all the Achievements is almost impossible in just one playthrough, particularly due to the nature of quests in Fallout 3.


ALMOST impossible? te mean like "it will be very hard to become the head of all Oblivion guilds" right? Anyway, the articolo insists that the game will be loaded with choices & consequences, branching quests, and other role-playing goodness, but, sadly, no examples are given. Considering Bethesda's fondness to make shit up in order to sell più copies,...
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posted by vagos
Attributes
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The Pip-Boy 3000, shown displaying the player's current skill ratings.

The game begins with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined da these attributes. At age 16, the player takes...
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posted by vagos
Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants te to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!

Anyway, did te notice that the articolo does not mention any option to do something differently? One would think that Todd would have illustrated o at least mentioned all the options...
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posted by vagos
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him o places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a cucciolo follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily da the player o as a consequence of other events) o die in combat.
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added by PandoriumPanda
added by PandoriumPanda
posted by katetekiku
I walked into a rundown store somewhere deep in the wasteland. Gripped in my hands was a freshly stolen Submachine Gun, which I was awarded with after killing Dukov and his "girls". It's what I do. There were loads of radroaches crawling all over the place. So, just for the sport of it, I shot each and every one of them in the face. Guts splattered everywhere, and their bacteria-ridden bodies flew into the air. "Yummy," I took all of their meat and went in cerca for Nuka-Cola, o maybe some psycho.
I found an easy-locked sicuro, cassetta di sicurezza tucked away in a corner. Checking if I had some leftover bobby-pins,...
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added by vagos
posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the secondo atomic bomb that was dropped on Giappone in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby te can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
added by vagos
Source: Me
added by vagos
added by vagos
Source: me
video
fallout 3
awesome
need
listen
rocks
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fallout 3 kinda movie