Elder Scrolls V : Skyrim Club
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**•Pure Mage Build•**

#Combat:
•Use Destruction spells and/or staves to either freeze, burn o shock your enemies. te can either dual-cast to deal più damage, o te could have a healing spell in the one hand whilst having a defensive spell/staff in the other. This is a good idea if te don't have many health potions. (Even though te should really stock up on those. They can be a huge life-saver for several occasions!)

#Health, Stamina & Magicka:
•When your health gets low in combat, te can either use health potions and/or healing spells. As a mage with light equipment, te do not need much stamina. te only have a few things and te don't do physical combat at all. It'll be better if te put most/all of your points into health & magicka.

#Aid In Combat:
•As a Mage, you're obviously going to be a a più "fragile" archetype, especially at the beginning. te should either get a "melee-type" follower o even a conjured familiar, atronach o even a reanimated corpse to distract enemies, saving te precious health while dealing extra damage if te attack along-side them.

#Protection, & Enchantments:
• As a mage wearing robes, which provides 0% armor-rating, Alteration can be a life-saving school to dabble o even master in! The "Oak, Stone, Iron & Ebony Flesh" spells are REALLY effective to protect yourself in combat.
#NOTE# Alteration spells can almost x2 the armor rating if te dual-cast.

te should then get into Enchanting to be able to recharge your staves, enchant your gloves, circlets, boots, rings & necklaces with fortify magic enchantments so te can deal più damage with your spells and you'll be able to cast them for longer periods of time (which is really handy for ward spells) whilst possibly healing yourself and/or using an alteration spell.

#NOTE# Alchemy will also come in handy to make even più powerful enchantments to your items & equipment.

A couple of really useful standing stones are the Atronach (*+50 Magicka whilst absorbing 50% of spells*) and the Apprentice stone (*x2 mana regeneration rate*)

Recommended Perks:
*Destruction-
•Dual-Casting
•Augmented (*element of choice*)
•IMPACT!
•Intense Flames

*Alteration-
•Dual-Casting
•Mage Armor (all 3)
•Magic Resistance
•Atronach

*Restoration-
•Regeneration
•Recovery
•AVOID DEATH!

#Mandatory Perks:

*Enchanting-
•Enchanter 5/5
•Corpus Enchanter
•Extra Effect
•Soul Squeezer

*Alchemy-
•Alchemist 5/5
•Physician
•Benefactor

Now that you've become a successful Mage, te can wield all of your mighty power and be feared da all of your foes as te summon undead armies with the elements of the earth crashing apon their now-dead bodies!

This articolo was written by:
~*•Žÿłįçę•*~
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