----------------
Powerpuff Z III
----------------
Released: June 2008
1. Powerpuff Abilities
2. Controls
3. Multiplayer
4. Troubleshooting
5. Credits
----------------------
1. POWERPUFF ABILITIES
Once te have unlocked the Build Your Own Fighter option (see options>Unlockables lista in game if te wish to see how to unlock this option) te will be able to customise your very own fighter for use in Tournament, Skirmish, Quick fights etc, and even online against your friends! te can create your own fighter with a variety of costume components, and te can unlock più components da completing the various challenges the game offers. Aside from being able to customise physical appearance, each fighter has the following stats te can customise:
Name: The character's name.
Expression: Facial expression. Purely for appearance.
Personality: The personality of a puff will discern the animazione that puff uses.
Personality also has an effect on how AI will control that puff.
Two special moves: Each puff can have two special moves. These are powerful attacks that
use all of a fighter's energy to provide great defence o offence!
Passives: Passives are abilities that are always on. They don't consume energy
and different passives will suit different player's fighting style.
Aura colour: This is the colour of your aura and your attacks. No gameplay impact.
-------------
2. CONTROLS
Use the topo, mouse to select options from the menu screens
in-game:
W A S D keys: Used to sposta PPG around
Mouse: Use the topo, mouse to aim your attacks
Left topo, mouse button: Fire attacks
Right topo, mouse button: Charge energy. Charging can also defend from punches.
Both topo, mouse buttons: Charge a beam attack (requires minimum of 50% energy charged)
Right topo, mouse while moving: Use energy to fly faster
spazio key: Punch. Use to deflect attacks if te have enough energy charged.
Q key: Use character's first special move
E key: Use character's secondo special move
Enter: Pause
Escape: Quit level
Controls can be customised in-game from the options menu.
---------------
3. MULTIPLAYER
Powerpuff Z 3 has a multiplayer option. te can play two player against a friend online.
- To host a fight:
Select multiplayer, if te haven't already entered a name, te will be asked for one.
Next, te enter your own IP address.
This should take te to the chat room area.
te can choose the type of game, your character, level etc at this point while your friend joins.
For a friend to unisciti te for a fight, te will need to give them your IP address (through IM o however te contact your friend)
When your friend joins, they should appear in the chatroom and te should be able to communicate via the very simple chat room :)
When your friend selects a player, te can hit confirm, select whether any AI will be fighting too, and begin the match.
(If you're playing TAG, te need to select an AI to unisciti in, as that game can only be played with three fighters)
When the fight is over, te should be returned to the chat room still connected.
- To unisciti a friend:
Select multiplayer, if te haven't already entered a name, te will be asked for one.
Next, te enter the IP address of your friend who is hosting.
This should take te to the chat room area where te can try and talk your friend into selecting the level te want to play in.
All te have to do to begin is select a fighter and click confirm.
Once the host has made all decisions and data has been shared automatically, the fight should begin.
When the fight is over, te should be returned to the chat room still connected.
------------------
4. TROUBLESHOOTING
This game will require DirectX9 o better. Make sure te have the most up to data version.
- intro animazione not loading
If the game starts to run, plays the Blackmoth Entertainment and Parsec Productions logos but doesn't load the introduction animazione and then crashes, te can force the game to skip the animazione and skip straight to the main menu da renaming this file from 'Readme.txt' to 'dontrun.txt' and this should skip the animazione loading.
- unable to host o join
I've found that if te are behind a router, site's that tell te what your IP address is can give te the wrong number. Your network settings somewhere should mostra te your true IP address, so if one doesn't work, try the other.
-----------------
5. CREDITS
RyanJohnston - Tifu
- Programming
- Build Your Own Fighter sprites
- Level select map artwork
- Modelling/Level design
- Textures
link
Mark J Hadley - Parsec
- Game design and concept
- Musica and sound
- Additional programming
- Creator of PPZ1 and PPZ2
link
IanMeta
- Intro and story artwork
- Charge auras
- Character select art
link
Beta testers & Thanks
Banter
Boomer(Reborn)
Government
IanMeta
KingRobato
Mark J Hadley
Psychoprog
Tommy Elkins (Sabre)
Manolito Gallegos
Created with:
Programmed in Darkbasic Professional
modelle built with Calligari Gamespace
Tempest multiplayer plugin da Benjamin
Textures made in TextureMaker
Thanks to everyone who has supported this project throughout its very long development!
Powerpuff Girls are created da Craig McCracken, copyright of Cartoon Network
This is a non profit fangame, made da fans, for fans. It is not supported da the creators of Powerpuff Girls.
Powerpuff Z III
----------------
Released: June 2008
1. Powerpuff Abilities
2. Controls
3. Multiplayer
4. Troubleshooting
5. Credits
----------------------
1. POWERPUFF ABILITIES
Once te have unlocked the Build Your Own Fighter option (see options>Unlockables lista in game if te wish to see how to unlock this option) te will be able to customise your very own fighter for use in Tournament, Skirmish, Quick fights etc, and even online against your friends! te can create your own fighter with a variety of costume components, and te can unlock più components da completing the various challenges the game offers. Aside from being able to customise physical appearance, each fighter has the following stats te can customise:
Name: The character's name.
Expression: Facial expression. Purely for appearance.
Personality: The personality of a puff will discern the animazione that puff uses.
Personality also has an effect on how AI will control that puff.
Two special moves: Each puff can have two special moves. These are powerful attacks that
use all of a fighter's energy to provide great defence o offence!
Passives: Passives are abilities that are always on. They don't consume energy
and different passives will suit different player's fighting style.
Aura colour: This is the colour of your aura and your attacks. No gameplay impact.
-------------
2. CONTROLS
Use the topo, mouse to select options from the menu screens
in-game:
W A S D keys: Used to sposta PPG around
Mouse: Use the topo, mouse to aim your attacks
Left topo, mouse button: Fire attacks
Right topo, mouse button: Charge energy. Charging can also defend from punches.
Both topo, mouse buttons: Charge a beam attack (requires minimum of 50% energy charged)
Right topo, mouse while moving: Use energy to fly faster
spazio key: Punch. Use to deflect attacks if te have enough energy charged.
Q key: Use character's first special move
E key: Use character's secondo special move
Enter: Pause
Escape: Quit level
Controls can be customised in-game from the options menu.
---------------
3. MULTIPLAYER
Powerpuff Z 3 has a multiplayer option. te can play two player against a friend online.
- To host a fight:
Select multiplayer, if te haven't already entered a name, te will be asked for one.
Next, te enter your own IP address.
This should take te to the chat room area.
te can choose the type of game, your character, level etc at this point while your friend joins.
For a friend to unisciti te for a fight, te will need to give them your IP address (through IM o however te contact your friend)
When your friend joins, they should appear in the chatroom and te should be able to communicate via the very simple chat room :)
When your friend selects a player, te can hit confirm, select whether any AI will be fighting too, and begin the match.
(If you're playing TAG, te need to select an AI to unisciti in, as that game can only be played with three fighters)
When the fight is over, te should be returned to the chat room still connected.
- To unisciti a friend:
Select multiplayer, if te haven't already entered a name, te will be asked for one.
Next, te enter the IP address of your friend who is hosting.
This should take te to the chat room area where te can try and talk your friend into selecting the level te want to play in.
All te have to do to begin is select a fighter and click confirm.
Once the host has made all decisions and data has been shared automatically, the fight should begin.
When the fight is over, te should be returned to the chat room still connected.
------------------
4. TROUBLESHOOTING
This game will require DirectX9 o better. Make sure te have the most up to data version.
- intro animazione not loading
If the game starts to run, plays the Blackmoth Entertainment and Parsec Productions logos but doesn't load the introduction animazione and then crashes, te can force the game to skip the animazione and skip straight to the main menu da renaming this file from 'Readme.txt' to 'dontrun.txt' and this should skip the animazione loading.
- unable to host o join
I've found that if te are behind a router, site's that tell te what your IP address is can give te the wrong number. Your network settings somewhere should mostra te your true IP address, so if one doesn't work, try the other.
-----------------
5. CREDITS
RyanJohnston - Tifu
- Programming
- Build Your Own Fighter sprites
- Level select map artwork
- Modelling/Level design
- Textures
link
Mark J Hadley - Parsec
- Game design and concept
- Musica and sound
- Additional programming
- Creator of PPZ1 and PPZ2
link
IanMeta
- Intro and story artwork
- Charge auras
- Character select art
link
Beta testers & Thanks
Banter
Boomer(Reborn)
Government
IanMeta
KingRobato
Mark J Hadley
Psychoprog
Tommy Elkins (Sabre)
Manolito Gallegos
Created with:
Programmed in Darkbasic Professional
modelle built with Calligari Gamespace
Tempest multiplayer plugin da Benjamin
Textures made in TextureMaker
Thanks to everyone who has supported this project throughout its very long development!
Powerpuff Girls are created da Craig McCracken, copyright of Cartoon Network
This is a non profit fangame, made da fans, for fans. It is not supported da the creators of Powerpuff Girls.