Now, there are a lot of things that make a game. However, what about those things that nobody likes, yet, no matter what, te see them EVERYWHERE! Yeah, te know, those things that every time te see them, te just lose all the fun that was once in the game. Well, today, I am going to talk about the Ten Things In Games I Hate. Now, remember that this is my list, so if there is a thing in games that te hate, but isn’t on this list, either I have no problems with it, o I find these problems worse. Now, with that said, lets start the list
#10: loading Screens - Now, we all know about these things. loading screens are made to just come up all the time, and take an eternity. There are a lot of games that use this. Fable’s loading screens occur after every cutscene, every time te go to a new area, and every time te go to level up. Dead Rising 2’s loading screen does the same as Fable, only this time, the areas are much shorter, so why does the loading screen need to be so long. However, there are games that actually use the loading screens as ways to sposta the story along. Call of Duty: Modern Warfare shows a cutscene while the game loads. So, incase te didn’t notice, Call of Duty did something better than Dead Rising AND Fable… I rest my case
#9: Quick-Time Events/Button Mashers - Now, these are two things that I hate equally. A quick-time event is a moment in a game, mostly in a cutscene, where te have to press a certain button at a certain time, and if te mess up, te will die and have to start all over again. And, the worst part, is that A LOT of games do this. God of War has te do it for EVERY enemy. Legend of Zelda: Wind Waker, te have to wait for a certain time for an enemy to attack so te can counter attack da using a quicktime event. But the biggest offender is Resident Evil 4, where they have a whole BOSS FIGHT dedicated to it. The only games that does this right is No più Heroes 2 and Madworld, as they are predictable and give te più than enough time to react to them. Now, button mashing is when te have to slam down the button so te can complete a certain task. Mario Party games are filled with these, and NONE of them are fun. These have gotten so bad, Nintendo actually had to give out gloves so people don’t burn their hands. And, in Banjo Kazooie, there is a race game te need to complete 4 TIMES, and te need to slam down the A button for 3 MINUTES! Oh, and some games make te do button mashing and quicktime events at the same time… Yeah, I think I’ve detto più than enough
#8: Backtracking - Now, I know there are parts of a level te need to go back to so te can get through the game. But, here’s my question… WHY! Backtracking is when te have to go through a part of the level that te have already been through. This is just a lazy way for the developers to make the game longer, when in reality, its boring. Why would anyone want to go through an area of the game that they have already gone through? There is nothing to do, nothing new to find, and, like I said, adding a place that you’ve already been through is just lazy.
#7: scaduto Sidequests - Now, I always asked myself why there is never a notice when sidequests are gonna end and the only time te do notice is when its too late. The answer I got was simple… IT’S BECAUSE GAME DEVELOPERS ARE DOUCHEBAGS! scaduto Sidequests are when te are working your way through the story mode, but, te then see that a sidequest te wanted to do is no longer available and is forever gone. This is a problem because games have lots of really fun sidequest’s. Legend of Zelda: Majora’s Mask has the Kafei and Anju sidequest. Fable 2 has the Amore Hurts sidequest. And Dead Island has……. Chores…… Okay, that last one was a bad example, but still, whenever te go too far in a game, its too late to go back and do that sidequest. All te can do now is either continue with the story mode, o restart the entire game all over again, just for that one sidequest. This is why I always recommend doing sidequests before the story mode.
#6: Boss Runs - Now, bosses are always a way to challenge a new found ability, o to test what te have learned so far. They are usually fun, hard, annoying, easy, o brilliant. However, what happens when te have to fight a boss you’ve already defeated again. te get bored REAL fast. There are so many games that make te fight bosses all over again. Viewtiful Joe, Okami, Ghost and Goblins… Screw it, any game made da Capcom, and even Nintendo games, like Wind Waker, and A Link to the Past. Why do we want to fight the boss again. The first time te fight a boss, te need to find out how to defeat them, making the experience amazing. But when te find them again, te already know what to do, and it is just repetitive. And, just like backtracking, this is a lazy way for the game to last longer. STOP BEING LAZY, DEVELOPERS!
#5: Jump Scares - This is why I hate most horror games. Jump Scares are when a creepy enemy pops up in your face, and makes a loud noise, just to scare people. You’d think that Film had done this to death already, but no. Now they have to sposta ahead towards video games. There are different kinds of horror. There’s psychological fear, which mess with your mind, making te domanda what’s real and not real, which is what Eternal Darkness does. Then there’s threatened fear, which is where te are against something te can’t fight back and all te can do is hide o run, which is what Amnesia does. Then there’s jump scares, which is a lazy way to scare people, which is done in… Ahem… F.E.A.R, Left 4 Dead, Dead Space, Resident Evil 5, Slender: The Eight Pages, Dead spazio again, SCP: Containment Breach, Five Night’s At Freddy’s, Dead spazio AGAIN, and a whole bunch of internet horror games. Just stop making this already. Why is horror got to be in the form of loud noises
#4: Instakills - Now, what is an instakill, te may ask? Well, it is when an enemy, mostly in an RPG, attacks te with an attack so powerful, that it will kill te in just one hit. This is only satisfying when te do it. When your enemy does it, its a nightmare. Like I said, this happens in every RPG imaginable. Pokemon, Final Fantasy, Paper Mario, Legend of Dragoon, Chrono Trigger, Mario and Luigi, Secret of Mana, Persona, te NAME IT! IT’S THERE! IT’S ALWAYS THERE, AND IT PISSES ME OFF TO NO END
#3: Forced Losses - Oh man, it is time for the bad ones. And what a better way to start off then with this. Now, forced losses are when the game is scripted for te to lose, and te just have to lose, no matter what. A lot of games do this, like Call of Duty. When te have to kill hundreds and hundreds of enemies, what are te greeted with at the end of a level? te get killed. Okay, then why did it matter if I died in the other parts of the level. If I died there, wouldn’t it be the exact same thing? Battlefield 3 is worse though, as it says that a helicopter will come and save you. But guess what? No, your gonna die. te could fight with the power of Rambo, and you’ll never make it. But, the worst offenders, again, are RPG’s. This is worse because te will be using up items that te need, and will have to go and buy them again. And the game doesn’t tell te that te have to lose. At least the flashback segment in Final fantasy VII did it right da letting the enemy be a one hit kill, and te didn’t have to do much. Why can’t RPG’s do that instead of making me waste all my items?
#2: Cheap Difficulty - Now, I know that their are some gamers out there who are better than others. And I know that difficulty helps gamers get through a game on a difficulty best suited for them. So, tell me… WHY DOES SOME GAMES NEED TO BE UNFAIR! There are so many games out there that are so unfair, that it makes me wonder how sadistic the developers were when they made these games. Lets just name some games to see how many games are there that are insanely hard. (Ahem) Ninja Gaiden, Rygar, Battletoads, Ghost and Goblins, Blaster Master, Gauntlet, every Mega Man game, Silver Surfer, Teenage Mutant Ninja Turtles, Karate Kid, superiore, in alto Gun, Bionic Commando, Contra, The Adventures of Bayou Billy, Mike Tysons punch, punzone Out, Bart VS The spazio Mutants, Yo Noid, Double Dragon 3, Castlevania 1 and 3, Dr. Jekyll and Mr. Hyde, Fester’s Quest, Dragon’s Lair, Legend of Zelda 2, Batman, Deadly Towers, Dick Tracy, Super Pitfall, Action 52, Ikari Warriors, SEE WHAT I MEAN! And those were just on NES. And with the release of the PS4 game, Bloodborne, it seems games with cheap difficulty aren’t going away for a while
#1: Escort Missions - I hate escort missions. I hate, hate, hate, HATE escort missions più than anything in video games. These missions serve no other purpose than to piss me off. Escort missions are when your goal is to escort someone to their destination, while keeping them sicuro, cassetta di sicurezza from enemies and obstacles. Now, the problem is that your escort is either an idiot, the enemies and obstacles are too difficult, the level goes on for too long, o ALL THREE! And, the worst part, is that lots of games have these. In Matrix: Path of Neo, te have multiple escorts. Some follow te willingly, some are even able to fend for themselves, but most of them are annoying. Some will just walk at a snails pace where they will likely die, while others run away from you, where they die even faster, and most of them ALWAYS run away, and it just gets so annoying. Oh, but were just getting started with this. In Metal Gear Solid 2, te have to escort a girl. This is a problem because 1. te have to swim through water, 2. She cannot swim, 3. She is very slow, 4. te have a very short air supply, and 5. After that, te need to make sure she doesn’t get shot, o trip over mines. If she does, have fun doing all that again. Dead Rising is basically one big escort mission. te always need to escort a bunch of idiots to the sicuro, cassetta di sicurezza house, but they will always run in the opposite direction, o run head first into zombies, almost as if they want to get eaten. Thankfully, this was fixed GREATLY in Dead Rising 2. In Goldeneye 007, te have to protect Natalya, but she is always running into enemy fire, and when I say always, I mean, literally, ALWAYS! And, if te can die in secondi from gunfire, she dies in a millisecond. In Fable, te need to protect merchants in the most dangerous area in the game, which is filled with bandits, and Balverines, which is the most annoying enemy in the game. Also, one of the merchants is bitten, and if te don’t get him through the forest in time, he will turn into a Balverine, and te lose. In Metal Gear Solid 3, te need to escort Eve through the woods, but she is so goddamn slow, not to mention she gets hungry so easily, so te need to constantly feed her, o she’ll alert enemies. But, the biggest offender is Resident Evil 4. The entire game, let me repeat that, the ENTIRE GAME is one big escort mission. Ashley is always running towards the enemies, as if she wants to get captured, and she always gets in your line of fire, to where te may accidently shoot her. And, when she gets kidnapped ingame, it counts as a game over, but when she gets kidnapped in cutscenes, its okay… WHERE THE HELL IS THE LOGIC IN THAT! Escort missions are just annoying, dull, repetitive, and are a sin on gaming, and are the thing I hate the most in video games
So, there te have it. Did te enjoy the list? Tell me what te thought of it below. With that, I will see te all successivo time
#10: loading Screens - Now, we all know about these things. loading screens are made to just come up all the time, and take an eternity. There are a lot of games that use this. Fable’s loading screens occur after every cutscene, every time te go to a new area, and every time te go to level up. Dead Rising 2’s loading screen does the same as Fable, only this time, the areas are much shorter, so why does the loading screen need to be so long. However, there are games that actually use the loading screens as ways to sposta the story along. Call of Duty: Modern Warfare shows a cutscene while the game loads. So, incase te didn’t notice, Call of Duty did something better than Dead Rising AND Fable… I rest my case
#9: Quick-Time Events/Button Mashers - Now, these are two things that I hate equally. A quick-time event is a moment in a game, mostly in a cutscene, where te have to press a certain button at a certain time, and if te mess up, te will die and have to start all over again. And, the worst part, is that A LOT of games do this. God of War has te do it for EVERY enemy. Legend of Zelda: Wind Waker, te have to wait for a certain time for an enemy to attack so te can counter attack da using a quicktime event. But the biggest offender is Resident Evil 4, where they have a whole BOSS FIGHT dedicated to it. The only games that does this right is No più Heroes 2 and Madworld, as they are predictable and give te più than enough time to react to them. Now, button mashing is when te have to slam down the button so te can complete a certain task. Mario Party games are filled with these, and NONE of them are fun. These have gotten so bad, Nintendo actually had to give out gloves so people don’t burn their hands. And, in Banjo Kazooie, there is a race game te need to complete 4 TIMES, and te need to slam down the A button for 3 MINUTES! Oh, and some games make te do button mashing and quicktime events at the same time… Yeah, I think I’ve detto più than enough
#8: Backtracking - Now, I know there are parts of a level te need to go back to so te can get through the game. But, here’s my question… WHY! Backtracking is when te have to go through a part of the level that te have already been through. This is just a lazy way for the developers to make the game longer, when in reality, its boring. Why would anyone want to go through an area of the game that they have already gone through? There is nothing to do, nothing new to find, and, like I said, adding a place that you’ve already been through is just lazy.
#7: scaduto Sidequests - Now, I always asked myself why there is never a notice when sidequests are gonna end and the only time te do notice is when its too late. The answer I got was simple… IT’S BECAUSE GAME DEVELOPERS ARE DOUCHEBAGS! scaduto Sidequests are when te are working your way through the story mode, but, te then see that a sidequest te wanted to do is no longer available and is forever gone. This is a problem because games have lots of really fun sidequest’s. Legend of Zelda: Majora’s Mask has the Kafei and Anju sidequest. Fable 2 has the Amore Hurts sidequest. And Dead Island has……. Chores…… Okay, that last one was a bad example, but still, whenever te go too far in a game, its too late to go back and do that sidequest. All te can do now is either continue with the story mode, o restart the entire game all over again, just for that one sidequest. This is why I always recommend doing sidequests before the story mode.
#6: Boss Runs - Now, bosses are always a way to challenge a new found ability, o to test what te have learned so far. They are usually fun, hard, annoying, easy, o brilliant. However, what happens when te have to fight a boss you’ve already defeated again. te get bored REAL fast. There are so many games that make te fight bosses all over again. Viewtiful Joe, Okami, Ghost and Goblins… Screw it, any game made da Capcom, and even Nintendo games, like Wind Waker, and A Link to the Past. Why do we want to fight the boss again. The first time te fight a boss, te need to find out how to defeat them, making the experience amazing. But when te find them again, te already know what to do, and it is just repetitive. And, just like backtracking, this is a lazy way for the game to last longer. STOP BEING LAZY, DEVELOPERS!
#5: Jump Scares - This is why I hate most horror games. Jump Scares are when a creepy enemy pops up in your face, and makes a loud noise, just to scare people. You’d think that Film had done this to death already, but no. Now they have to sposta ahead towards video games. There are different kinds of horror. There’s psychological fear, which mess with your mind, making te domanda what’s real and not real, which is what Eternal Darkness does. Then there’s threatened fear, which is where te are against something te can’t fight back and all te can do is hide o run, which is what Amnesia does. Then there’s jump scares, which is a lazy way to scare people, which is done in… Ahem… F.E.A.R, Left 4 Dead, Dead Space, Resident Evil 5, Slender: The Eight Pages, Dead spazio again, SCP: Containment Breach, Five Night’s At Freddy’s, Dead spazio AGAIN, and a whole bunch of internet horror games. Just stop making this already. Why is horror got to be in the form of loud noises
#4: Instakills - Now, what is an instakill, te may ask? Well, it is when an enemy, mostly in an RPG, attacks te with an attack so powerful, that it will kill te in just one hit. This is only satisfying when te do it. When your enemy does it, its a nightmare. Like I said, this happens in every RPG imaginable. Pokemon, Final Fantasy, Paper Mario, Legend of Dragoon, Chrono Trigger, Mario and Luigi, Secret of Mana, Persona, te NAME IT! IT’S THERE! IT’S ALWAYS THERE, AND IT PISSES ME OFF TO NO END
#3: Forced Losses - Oh man, it is time for the bad ones. And what a better way to start off then with this. Now, forced losses are when the game is scripted for te to lose, and te just have to lose, no matter what. A lot of games do this, like Call of Duty. When te have to kill hundreds and hundreds of enemies, what are te greeted with at the end of a level? te get killed. Okay, then why did it matter if I died in the other parts of the level. If I died there, wouldn’t it be the exact same thing? Battlefield 3 is worse though, as it says that a helicopter will come and save you. But guess what? No, your gonna die. te could fight with the power of Rambo, and you’ll never make it. But, the worst offenders, again, are RPG’s. This is worse because te will be using up items that te need, and will have to go and buy them again. And the game doesn’t tell te that te have to lose. At least the flashback segment in Final fantasy VII did it right da letting the enemy be a one hit kill, and te didn’t have to do much. Why can’t RPG’s do that instead of making me waste all my items?
#2: Cheap Difficulty - Now, I know that their are some gamers out there who are better than others. And I know that difficulty helps gamers get through a game on a difficulty best suited for them. So, tell me… WHY DOES SOME GAMES NEED TO BE UNFAIR! There are so many games out there that are so unfair, that it makes me wonder how sadistic the developers were when they made these games. Lets just name some games to see how many games are there that are insanely hard. (Ahem) Ninja Gaiden, Rygar, Battletoads, Ghost and Goblins, Blaster Master, Gauntlet, every Mega Man game, Silver Surfer, Teenage Mutant Ninja Turtles, Karate Kid, superiore, in alto Gun, Bionic Commando, Contra, The Adventures of Bayou Billy, Mike Tysons punch, punzone Out, Bart VS The spazio Mutants, Yo Noid, Double Dragon 3, Castlevania 1 and 3, Dr. Jekyll and Mr. Hyde, Fester’s Quest, Dragon’s Lair, Legend of Zelda 2, Batman, Deadly Towers, Dick Tracy, Super Pitfall, Action 52, Ikari Warriors, SEE WHAT I MEAN! And those were just on NES. And with the release of the PS4 game, Bloodborne, it seems games with cheap difficulty aren’t going away for a while
#1: Escort Missions - I hate escort missions. I hate, hate, hate, HATE escort missions più than anything in video games. These missions serve no other purpose than to piss me off. Escort missions are when your goal is to escort someone to their destination, while keeping them sicuro, cassetta di sicurezza from enemies and obstacles. Now, the problem is that your escort is either an idiot, the enemies and obstacles are too difficult, the level goes on for too long, o ALL THREE! And, the worst part, is that lots of games have these. In Matrix: Path of Neo, te have multiple escorts. Some follow te willingly, some are even able to fend for themselves, but most of them are annoying. Some will just walk at a snails pace where they will likely die, while others run away from you, where they die even faster, and most of them ALWAYS run away, and it just gets so annoying. Oh, but were just getting started with this. In Metal Gear Solid 2, te have to escort a girl. This is a problem because 1. te have to swim through water, 2. She cannot swim, 3. She is very slow, 4. te have a very short air supply, and 5. After that, te need to make sure she doesn’t get shot, o trip over mines. If she does, have fun doing all that again. Dead Rising is basically one big escort mission. te always need to escort a bunch of idiots to the sicuro, cassetta di sicurezza house, but they will always run in the opposite direction, o run head first into zombies, almost as if they want to get eaten. Thankfully, this was fixed GREATLY in Dead Rising 2. In Goldeneye 007, te have to protect Natalya, but she is always running into enemy fire, and when I say always, I mean, literally, ALWAYS! And, if te can die in secondi from gunfire, she dies in a millisecond. In Fable, te need to protect merchants in the most dangerous area in the game, which is filled with bandits, and Balverines, which is the most annoying enemy in the game. Also, one of the merchants is bitten, and if te don’t get him through the forest in time, he will turn into a Balverine, and te lose. In Metal Gear Solid 3, te need to escort Eve through the woods, but she is so goddamn slow, not to mention she gets hungry so easily, so te need to constantly feed her, o she’ll alert enemies. But, the biggest offender is Resident Evil 4. The entire game, let me repeat that, the ENTIRE GAME is one big escort mission. Ashley is always running towards the enemies, as if she wants to get captured, and she always gets in your line of fire, to where te may accidently shoot her. And, when she gets kidnapped ingame, it counts as a game over, but when she gets kidnapped in cutscenes, its okay… WHERE THE HELL IS THE LOGIC IN THAT! Escort missions are just annoying, dull, repetitive, and are a sin on gaming, and are the thing I hate the most in video games
So, there te have it. Did te enjoy the list? Tell me what te thought of it below. With that, I will see te all successivo time