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Well, looks like a fun little holiday is right around the corner. That’s right, giorno of the Dead. Halloween, that’s for children who go out and eat candy. But giorno of the Dead, that’s a real man’s holiday. In all seriousness, I am far from being Mexican. I’m the whitest, pastiest motherfucker around. But I still really enjoy the skeleton designs and the history of giorno of the Dead. And te know what else I love? Masked wrestling, which is più commonly known as lucha libre. giorno of the Dead and luchadores. It’s not a Lucha Underground game, everyone. It’s Guacamelee. The full edition, to be exact.



Guacamelee follows the story of Juan, a simple farmer and resident of a small town in Mexico. He is a big, strong man, but is no luchadore, which are respected in this town. But on this day, his childhood friend, El Presidente’s daughter Lupita is kidnapped da an evil skeleton named Carlos Calaca, who kills Juan and sends him to the Land of the Dead. There, he meets a luchador named arrosto, tostada who grants him a mask, turning him into a powerful luchadore, restoring him to life, and sending him on his adventure to stop Calaca. So from the start of the game, I just want to say that I Amore the art style. Heavily rooted in Mexican design and history, with all sorts of references to Mexican folklore, urban legends and the history of luchadores and the ancient history of the Aztecs. It’s nice to see a Mexican studio make a game that is considered a classic in the indie market da fans. But wait a second. Just like Grim Fandango, Guacamelee was made da a bunch a fucking gringos (Is it okay for us to say that?). The studio, DrinkBox Studios, is actually based in Toronto, Canada da a small team that was part of Pseudo Interactive which made Cel Damage, an underrated game that was a mass commercial failure but te can buy it on any modern console nowadays. After Pseudo closed down, three members formed DrinkBox, making games such as Tales from spazio games before working on Guacamelee, which is where they managed to get most traction. And good for them, because Guacamelee is genuinely one of the best indie games out there.
Like I detto in the precedente In-Indie, this game is a sort of Metroidvania, cause te get abilities that will allow te to explore new areas and find secrets to collect più money and upgrades to your health and special meter. Such power ups include headbut to sposta forward, an uppercut to sposta up, a body slam to sposta down, the ability to transcend from the living world to the Land of the Dead, my personal preferito ability that turns te into a chicken so te can go to lower areas but te can’t fight, a double jump which is always mandatory in these types of games, and a super dash that can feel really satisfying especially in the final area. And these moves aren’t just for progressing through the game. te can use them in combat as well. te can uppercut and body slam enemies with the best of them and can really cause some damage to them and bosses with these movies. Combat starts te out with just a series of punches and a few body slams. Grab the enemies, and throw them in any direction te aim with the D pad. Do it right and te can knock over some other enemies and get some damage in on them. Eventually, enemies get way più difficult and have shields that require a certain special sposta to break them, so te gotta manage which enemies to beat up and which to save for later, all while making your way through the map.
The game is also filled with a ton of side quests. I thought that this would be a simple game with just upgrades and moving from one level to the next, but no, this game goes the extra mile and has te doing quests for characters, some of them being combat related, others requiring te to go from the living world to the Land of the Dead to solve them in creative puzzles. Each side quest, while some can be ignored, are always worth your time as they can give te money and upgrades. I thought this would be a Hollow Knight situation where I would have way too much money da the end and have zero need for any money, but no, I only bought a quarter of the upgrades in the game da the time I reached the final area. There was still plenty of moves to unlock. te could go out and beat up enemies and grind for money, but I think it’s più fun to attempt the side quests. I will say that one problem I have with Guacamelee is some of the map areas can be confusing. It could be because of my TV, but I was running around the secondo temple for twenty minuti because I couldn’t see this little platform that I could jump down on. But that is a nitpick, and the only one I can think of. The game’s story, while simple at first, is rooted in Mexican culture and has its own charm that it’s hard to criticize harshly. All of the characters are fun in their own way and have a unique design thanks to the art style that the team went with. The exploration and platforming are made più fun thanks to the special abilities te unlock and the combat also benefits from the different abilities. Guacamelee is just a fun game.
Guacamelee, while not a massive seller, not exactly raking in GTA5 sales, was still successful enough to get a sequel in 2018, which I have, but have yet to play. Maybe I’ll review it on day. But for now, let’s avvolgere up this review. Guacamelee, despite coming out in 2013, still feels as fresh as it was six years ago. I implore anyone who loves the 2D metroidvania style of games to give Guacamelee a try if te haven’t. It is one of the best in my eyes.

Up next: te just don’t understand, dad
posted by vegeta007
 Look at dat
Look at dat
Insomniac games. Where to begin with this company, founded in 1994 this company put its name on the map with much loved Spyro the Dragon series, a series of games I have yet to play but don't worry, I'm working on rectifying that problem.
12 years fa in 2002 Insomniac Lost the rights to Spyro the Dragon and moved on to a bigger project which has spanned 12 games and a movie that is set to premier early successivo year. This is series is Ratchet and Clank and is one of my favourites, now let's jump into it.

The story begins with the lombax Ratchet fixing his ship on planet Veldin. What's a lombax ?...
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What strikes me about Jak and Daxter is that a lot of people have heard of them, but at the same time not that many people have played a Jak game, and certainly not the very first game - The Precursor Legacy. This probably goes to mostra just how much of an influence the first Jak and Daxter game had on modern-day platformers. After all, there really weren’t any good genuine platformers on the PlayStation 2, o on any console for that matter except for games like Mario 64, Spyro the Dragon o Crash Bandicoot. It was Jak and Daxter that set a new benchmark for platform games on the PlayStation...
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REDMOND, Wash.--(BUSINESS WIRE)-- Nintendo today revealed full details about how the new Wii U™ home console and its groundbreaking touch-screen Wii U GamePad controller can revolutionize not only video game play but also the way people find and watch TV and video content. The new HD system will offer entirely new ways for consumers to play games and enjoy their preferito programming when it launches in the Americas on Nov. 18. During the launch window, più than 50 games will be available for Wii U, which will be offered in two different colori and configurations. The Basic Set will be offered...
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