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Well, looks like a fun little holiday is right around the corner. That’s right, giorno of the Dead. Halloween, that’s for children who go out and eat candy. But giorno of the Dead, that’s a real man’s holiday. In all seriousness, I am far from being Mexican. I’m the whitest, pastiest motherfucker around. But I still really enjoy the skeleton designs and the history of giorno of the Dead. And te know what else I love? Masked wrestling, which is più commonly known as lucha libre. giorno of the Dead and luchadores. It’s not a Lucha Underground game, everyone. It’s Guacamelee. The full edition, to be exact.



Guacamelee follows the story of Juan, a simple farmer and resident of a small town in Mexico. He is a big, strong man, but is no luchadore, which are respected in this town. But on this day, his childhood friend, El Presidente’s daughter Lupita is kidnapped da an evil skeleton named Carlos Calaca, who kills Juan and sends him to the Land of the Dead. There, he meets a luchador named arrosto, tostada who grants him a mask, turning him into a powerful luchadore, restoring him to life, and sending him on his adventure to stop Calaca. So from the start of the game, I just want to say that I Amore the art style. Heavily rooted in Mexican design and history, with all sorts of references to Mexican folklore, urban legends and the history of luchadores and the ancient history of the Aztecs. It’s nice to see a Mexican studio make a game that is considered a classic in the indie market da fans. But wait a second. Just like Grim Fandango, Guacamelee was made da a bunch a fucking gringos (Is it okay for us to say that?). The studio, DrinkBox Studios, is actually based in Toronto, Canada da a small team that was part of Pseudo Interactive which made Cel Damage, an underrated game that was a mass commercial failure but te can buy it on any modern console nowadays. After Pseudo closed down, three members formed DrinkBox, making games such as Tales from spazio games before working on Guacamelee, which is where they managed to get most traction. And good for them, because Guacamelee is genuinely one of the best indie games out there.
Like I detto in the precedente In-Indie, this game is a sort of Metroidvania, cause te get abilities that will allow te to explore new areas and find secrets to collect più money and upgrades to your health and special meter. Such power ups include headbut to sposta forward, an uppercut to sposta up, a body slam to sposta down, the ability to transcend from the living world to the Land of the Dead, my personal preferito ability that turns te into a chicken so te can go to lower areas but te can’t fight, a double jump which is always mandatory in these types of games, and a super dash that can feel really satisfying especially in the final area. And these moves aren’t just for progressing through the game. te can use them in combat as well. te can uppercut and body slam enemies with the best of them and can really cause some damage to them and bosses with these movies. Combat starts te out with just a series of punches and a few body slams. Grab the enemies, and throw them in any direction te aim with the D pad. Do it right and te can knock over some other enemies and get some damage in on them. Eventually, enemies get way più difficult and have shields that require a certain special sposta to break them, so te gotta manage which enemies to beat up and which to save for later, all while making your way through the map.
The game is also filled with a ton of side quests. I thought that this would be a simple game with just upgrades and moving from one level to the next, but no, this game goes the extra mile and has te doing quests for characters, some of them being combat related, others requiring te to go from the living world to the Land of the Dead to solve them in creative puzzles. Each side quest, while some can be ignored, are always worth your time as they can give te money and upgrades. I thought this would be a Hollow Knight situation where I would have way too much money da the end and have zero need for any money, but no, I only bought a quarter of the upgrades in the game da the time I reached the final area. There was still plenty of moves to unlock. te could go out and beat up enemies and grind for money, but I think it’s più fun to attempt the side quests. I will say that one problem I have with Guacamelee is some of the map areas can be confusing. It could be because of my TV, but I was running around the secondo temple for twenty minuti because I couldn’t see this little platform that I could jump down on. But that is a nitpick, and the only one I can think of. The game’s story, while simple at first, is rooted in Mexican culture and has its own charm that it’s hard to criticize harshly. All of the characters are fun in their own way and have a unique design thanks to the art style that the team went with. The exploration and platforming are made più fun thanks to the special abilities te unlock and the combat also benefits from the different abilities. Guacamelee is just a fun game.
Guacamelee, while not a massive seller, not exactly raking in GTA5 sales, was still successful enough to get a sequel in 2018, which I have, but have yet to play. Maybe I’ll review it on day. But for now, let’s avvolgere up this review. Guacamelee, despite coming out in 2013, still feels as fresh as it was six years ago. I implore anyone who loves the 2D metroidvania style of games to give Guacamelee a try if te haven’t. It is one of the best in my eyes.

Up next: te just don’t understand, dad
Now, I looked back on my original lista of superiore, in alto ten hated video game characters. Needless to say, there was quite a few obvious choices. Now, my original lista wasn’t bad, but I have played a lot più games since then, and I have seen più horrible characters. Now yes, I am aware that this topic has been done TO DEATH with gamers (Seriously, type in superiore, in alto Ten Hated Video Game Characters on Youtube and te will see hundreds of lists), but I think it’s time I talk about my own awful characters. A few rules first, only from games that I have played, only on per franchise, and I will try to limit...
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Source: Wolfina AKA Pixiv ID 1624091
added by Zeppie
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added by weirdalfan2788
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Source: mobygames
added by cynti19
Source: mobygames
added by cynti19
Source: mobygames
added by cynti19
Source: mobygames
added by cynti19
Source: mobygames
posted by DoctorSpud
Welcome to the Spuddy review of Warhawk! Here I will inform te about the quality of gameplay, graphics, sound, and presentation of the game.
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Warhawk is kind of a hard game to review, as I may not see it and play it as te do. Everyone has different tactics and will play it in a different way. Someone may be a sniper, o jump right into a tank o Warhawk, o just be an culo da camping and picking off people with their ever annoying, one-hit-kill knife. The game contains lots of teamwork, but despite what te might hear, the consistency of it all can...
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 Parappa the Rapper was released for the Sony PlayStation on October 31, 1997.
Parappa the Rapper was released for the Sony PlayStation on October 31, 1997.
Now you've all heard of chitarra Hero, right? Okay. Well EVERYONE knows what Dance Dance Revolution is... right? Well, just to go a bit farther in time, I'm going to review one of my all-time preferito musical games, "Parappa the Rapper". So, the game starts out with a puppy, Parappa, who is desperately in Amore with this Sunflower girl, named Sunny. The names of the characters are all types of puns. EG: Katy Kat, PJ Berri, Chop Chop Master Onion, etc. (if none of te get these names, then te REALLY need to get out more) Anyway, Parappa does many tasks in order to win Sunny heart. The exception...
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posted by DoctorSpud
I remember buying Thievius Raccoonus several years ago. I popped it into my PS2 and it made wonders. --Okay. Maybe it wasn't THAT game that made wonders, but it's sequel- Sly 2: Band of Thieves. This game has changed the way I have played video games because it is one of (if not THE) first great video games I had ever bought other than Thievius Raccoonus.

First off, the gameplay, visuals, and controls are all an absolute hoot. These three elements are combined so perfectly that te will find yourself dashing through the intro of the game and running across ropes to explore più of this visual...
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These days, games seem to be taken for granted. Many impressive technical achievements such as those found in the game Fracture and Shadow of the Colossus are just completely overlooked, but a few years fa they would've been amazing to many people. People say that, if the graphics in a game don't match up to those of some other più popolare games, they're terrible, but they really aren't. It's just that people are so used to Crysis-quality graphics that anything below those standards are considered ugly.
People also say that Fracture is a mediocre game because it didn't implement it's ground...
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posted by DoctorSpud
 If te have a PS3, play inFamous when it comes out, and don't enjoy it, I'll give ya a million bucks!
If you have a PS3, play inFamous when it comes out, and don't enjoy it, I'll give ya a million bucks!
My friend, Frank, has a 360. I go over to his house sometimes to game with him, and I became extremely interested in getting my own. When I researched the console online I became even più convinced this was the console to get. But one tiny, little thing completely disintegrated all of my thoughts of getting a 360- the still un-released game, inFamous. This game had me amazed and since it was a PS3 exclusive and was produced da my preferito studio, I decided to get a PS3 instead. And I am sooooooo glad that I did.

First off, simply unboxing this beautifully designed console was a marvelous experience....
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added by weirdalfan2788
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