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 Sonic the Hedgehog
Sonic the Hedgehog
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?) is the titolo character and main protagonist of the Sonic the Hedgehog series and Sega's mascot. He is a fifteen-year-old, blue, anthropomorphic hedgehog gifted with the ability to run at the speed of sound and beyond, hence his name, and he possesses lightning fast reflexes to match. As his position as a hedgehog implies, Sonic can also roll up into a ball, primarily to attack enemies.
Ever since stepping into the battle against injustice, Sonic has been the champion of peace and is known as the world's renowned hero for saving it many times. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper, yet strong sense of justice, compassion, cuore of oro and Amore for freedom and adventure, Sonic uses his abilities to protect the innocent of his world and those beyond from the forces of evil, especially his arch-nemesis Dr. Eggman who constantly seeks world domination.

Sonic has been acknowledged as the most recognizable and famous character in the Sonic the Hedgehog franchise according to an official popularity sondaggio in 2011.[6]

While several people have been involved in the creation of Sonic, the artist Naoto Ōshima, programmer Yuji Naka and designer Hirokazu Yasuhara are generally credited with the creation of the character.
In April 1990, Sega requested a game capable of selling più than 1,000,000 copies; a character who could compete against Nintendo's Super Mario, and a character to replace Alex Kidd as the company's mascot. Several character designs were inviato da its AM8 research and development department. These included an armadillo (who was later developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (who was later used as the basis of the design of the main antagonist Doctor Eggman) and a rabbit (who would use its extendable ears to collect objects, an idea that was later used for Ristar).[7][8] Eventually, the mascot they selected was Naoto Ōshima's submission, a spiky alzavola, teal hedgehog codenamed "Mr. Needlemouse", later renamed Sonic.[9] Sonic's color was based on the Sega logo, his shoe buckles based on Michael Jackson, his shoe color based on Santa Claus, and his personality was inspired da future-President Bill Clinton's "get it done" attitude, who Ōhshima felt embodied a modern sensibility of wanting to get things done right away, righting wrongs as they presented themselves instead of letting them linger.[7][10][11][12] According to Yuji Naka, Sonic's color also serves to symbolize peace, trust, and coolness which are the attributes of Sonic's character. His trademark speed is based on Super Mario Bros. World 1-1, with Sonic creator Yuji Naka stating in issue 260 of Nintendo Power that "I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog. Sonic was created without the ability to swim because of a mistaken assumption da Yuji Naka that all hedgehogs could not do so.[13]

A group of fifteen started working on Sonic the Hedgehog and renamed themselves Sonic Team. The game's soundtrack was composed da Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.[14]

The original concepts gave Sonic fangs and put him in a band with a human girlfriend named Madonna. However, a team from Sega of America, led da Madeline Schroeder,[7] "softened" the character up for an American audience da removing these elements. This sparked a heated issue with Sonic Team. Naka later admitted that it was probably for the best.[7] Sonic's precise age, weight, height and other physical characteristics vary depending on the continuity in which he appears and the style in which he is drawn. In the video games, Sonic's original design da Naoto Ōshima was with short spikes, a round body, and no visible irises. Artwork featuring this design and drawn da Akira Watanabe was displayed on the package artwork for Sonic the Hedgehog (1991), and most subsequent Sonic video games featured similar designs.[15] When Sonic the Hedgehog 2 for the Mega Drive appeared, Sonic's proportions changed. The original 1:2 head to height ratio changed to 1:2.5.[15]

Beginning with Sonic Adventure in 1998, Sonic was redesigned da Yuji Uekawa as a 15-year-old character, with longer legs and a less spherical body, longer and più drooping spikes, and emerald-green-colored eyes. Further subtle changes to the character's design have been made in subsequent games. Spin-off media such as comics and cartoni animati have featured variations on all these video game designs, with restrictions set da the standardized model sheets.

Not much is known about Sonic's early life. What is known is that Sonic was born on Natale Island, but his Amore for adventure called him away.[4] Since then, he has spent his life traveling around the world, driven da his restless spirit, in cerca for adventure to satisfy his thirst for thrills.
At some point in his life Sonic met Dr. Ivo Robotnik and they became enemies under unknown circumstances. After meeting each other, Sonic fought Dr. Robotnik in an untold number of confrontations as the mad scientist attempted time and time again to conquer the world, with Sonic each time emerging Victorious and foiling the doctor's plans. Despite their many battles, however, Sonic did not really account of his adversary.[16]

Sonic has been described as being "like the wind"; a drifter that is always on the sposta and is noted for being free-spirited and adventurous. He values freedom above all else and lives his life according to his own rules rather than the standards of those around him and without concern for what others think,[30] and enjoys nothing più than traveling the world. Endowed with a strong passion for life, he is always moving inoltrare, avanti to look for his successivo challenge, making his life a never-ending series of adventures. Because of his need for freedom, Sonic loathes the idea of being constrained,[31] such as in Sonic Adventure 2 where he could not stand being held up in a tiny cell.
Sonic is most of the time easy-going, laid-back and care-free. However, he is often impatient, hates boredom and has a short temper.[3][32] Because of his impulsive nature, Sonic can be reckless and quick to act before thinking, throwing himself into trouble without a secondo thought and regardless of other's warnings.[32] Regardless, he is honest and always keeps his promises.[3]

Sonic's personality is a juxtaposition of kindness and ferocity.[32] He is extremely benevolent, driven da his own strong sense of justice and fair play, and firmly stands for freedom, but he is never the one to rest in the face of injustice o oppression. He hates all evil, exploding with anger when witnessing it, and will do all he can to snuff it out,[32] throwing his life on the line without hesitation. However, he usually sees his heroics as an opportunity to have fun, making him a thrill-seeker. In times of crisis though, he is aggressive and focuses intensely on the task at hand as if his personality has undergone an astonishing change.[3] At the same time, Sonic has a big and gentle cuore and is fully committed to help out and protect those in all kinds of trouble at any time, even if his actions will have ill consequences.

Sonicbiomodern
Sonic's profilo in Sonic Generations.
Sonic has a lot of self-confidence and possesses a large ego to match it, making him sassy, quick-witted, cocky and sometimes overconfident. Possessing a narcissistic tongue, he often jokes around to light the mood, but will also take any opportunity to taunt his opponents. Despite this, he can be quite the gentleman when he wants to and be modest with fancy titles. Following his free-spirited nature, Sonic never dwells on the past o allows his loses o hurtful experiences to weight him down. Instead, he choses to live in the present and always looks inoltrare, avanti to his successivo adventure, while holding no regrets for whatever has transpired. Also, Sonic is incredibly strong of character and will: no matter the situation, he never doubts himself and will never give up no matter what. It is only in the moments of greatest loss that his macho and carefree appearance falls away.
Sonic is extremely loyal to his Friends and will risk his life for them without any due consideration.[32][3] While he can leave them hanging o even endanger them due to his fast-paced nature, and at times acts rude, Sonic never has any intention of making his Friends unhappy and values them above all else. Equally, Sonic is always willing to accept help from his Friends if offered, and will mostra great trust in them, though he is not above making mistrusting assumptions of them.[33]

Regardless of the countless foes he has faced, Sonic tends to admire them for how powerful some of them are and how much fun they have dato to him. Likewise, Sonic is shown to have a remarkable capacity to forgive, forgiving Silver and working with him after he had tried to kill him twice.

Despite his outward demeanor, Sonic has shown to be much più insightful than he usually lets on, capable of seeing things others would have overlooked and can as well give valuable and comforting consigli that drastically changes the outlook of others, such as Elise, Merlina and Blaze. This insight, combined with a charismatic personality, allows Sonic to get along with virtually anyone he meets even if at one point they were his enemies.

Sonic has a fondness of the beauty of nature and he stands as a protector of it. He appreciates scenic visualizzazioni in Sonic colori and showed anger and rage when he found out that Eggman was polluting Planet Wisp's beautiful environment. In Sonic the Hedgehog (2006), Sonic is also shown to have a fondness for locations that are filled with flowers, trees and other kinds of plants.

Imageincaseineedit
Sonic as a Disc Jockey
Sonic has been shown to enjoy music, but seems to have an special interest in rock music.[34] Furthermore, it is displayed in Sonic Rush that Sonic also enjoys break dancing which is reflected in his Trick Actions. His battle moves in Sonic Battle are also based on break dancing, as mentioned in the attack descriptions. He also breakdances in numerous games usually when he is victorious.

Sonic is known best for his speed, with the ability to run at speeds greater than Mach 1, which is at the blistering speed of 761 mph (1,225 km/h). This is evident in many games, where Sonic is recorded to run at speeds faster than 765 mph (1,231 km/h). It is also stated in the Sonic Adventure DX manual that "He's the world's fastest, hypersonic hedgehog" which is at a staggering speed ranging from 3,840 mph (6,180 km/h) to 7,680 mph (12,360 km/h). He is occasionally referred to as "the fastest thing alive," and is even noted to be the fastest being in the universe.[28] Additionally, he can run backwards at full speed just as well as forwards, as shown in the Team Sonic opening cut-scene of Sonic Heroes. Due to such speed, he is able to scale right up the walls of buildings, o similar structures, and can also run right over water.
It is unknown how much faster Sonic can run beyond Mach 1, though it is on various occasions assumed that he can. In Sonic Battle, it is stated that he can sposta several times the speed of sound and when the Final Egg Blaster was about to fire, Sonic defeated Ultimate Emerl in less than 30 seconds. It is also believed that Sonic can sposta faster while in spinball form than running, possibly even reaching the speed of light as seen in Sonic Adventure, Sonic Adventure 2 and Sonic Heroes where he could utilize the Light Speed Attack and the Light Speed Dash to achieve light speed movements. Also, in Sonic Unleashed, the Checkpoints, which measure his speed (SPD) in-game, can clock Sonic going over 2,800 SPD; in comparison, the Light Speed Dash measures 396 SPD. This suggests that Sonic can sposta at speeds far greater than the speed of light.

Sonic's speed does not seem to have certain weaknesses in that recklessness (the possibility of crashing into unintended targets) and "straight-line only" concepts are invoked, mostrare he has complete mastery over his speed. Sonic is additionally shown to be able to run in full tight circles, thus is not exposed to the impotency of only being able to run fast in straight lines. Should he be running at uncontrollable speeds, he can utilize the Drift to opportunely control his momentum and even crash into foes with it.

Aside from running, Sonic can also apply his super speed for other abilities. He is able to heal himself da vibrating his body at supersonic speeds, launch shockwaves da spinning in his spinball form at high speeds, create barriers of super speed for a diviso, spalato second, and set strong winds in motions with high-speed movements which he can use to attack opponents similar to aerokinesis.

Sonic has shown astounding feats of kineticism, precision and has reaction time to match his speed. He possesses incredible acrobatic skills and agility, alongside astonishing reflexes, making him able to avoid sizably voluminous and minuscule obstacles with precise jumps and delicate movements despite their incoming speed, along side double jumps and bacheca jumps. When launched into the air, he can also perform several airborne tricks before landing on ground. He also has incredible jumping skills, allowing him to jump up to several hundred meters.
In terms of physical prowess, Sonic has often been noted for lacking complessivamente, generale physical strength da comparison. Nevertheless, Sonic has demonstrated a small degree of superhuman strength (though nothing in comparison to Knuckles' strength). He is able to push things several times bigger and heavier than himself, carry beings as large as himself while still run at superiore, in alto speed, and his Spin Dash and other spin forms are strong enough to cut through metal, burrow through the ground, smash through surfaces da stomping, o break down walls. However, it is debatable whether the latters power comes from his super speed, his super strength, o a combination of both. Most of Sonic's fighting moves involve his feet and legs più than his hands, which suggests that Sonic's legs are più powerful than his arms; as seen in Sonic Adventure 2, he was able to topple the colossal Egg Golem with a single kick. This does not mean that Sonic's arms are not strong either as demonstrated in Sonic the Hedgehog CD where Sonic exhibited enough strength to tear robots apart da hands.

At several times, Sonic has demonstrated great resilience to physical damage. He can survive getting caught in the crossfire from all angles da Eggman's robots (which only knocked him out cold briefly), and he can smash through several robots in a row with his fist without mostrare any sign of pain o injury. It is also worth noting that, for nearly all the battles Sonic has endured, he has never been crippled o displayed any serious injuries. It is also shown in various games that Sonic can survive free-falls from extreme heights, bordering at the edge of space. In Sonic Adventure, he fell face-first from a high point in the atmosphere twice, merely shaking it off after landing, and additionally in Sonic the Hedgehog 2 and Sonic & Knuckles, Sonic is able to survive atmospheric reentry unharmed.

Sonic also possesses an indomitable force of will; in situations where most others would give up and resign themselves to defeat o imprisonment, and in situations where he is severely outnumbered and out gunned, he always forges on, never loses faith in himself and never surrenders. This character trait is most noticeable in Sonic Unleashed, wherein, thanks to his will, he is one of the few people on the planet who is immune to the influence of Dark Gaia. This is also shown in Sonic Chronicles: The Dark Brotherhood, where the Voxai Overmind attempts to use mind control on Sonic, and he resists when all other characters fail to do so, though he possessed some protection against it da having a Chaos smeraldo filled with the Overmind's power. It appears once più in Sonic and the Black Knight, where he continues to fight Merlina despite having Caliburn broken in half and beaten to the point where he could barely stand. The only time his will did not work was in Sonic Rivals 2, when he was possessed da the Ifrit in Tails' story scenario. It is sicuro, cassetta di sicurezza to assume though, that if he does get possessed, he does all he can to regain control.

Sonic has also demonstrated the ability to imbracatura the power of the Chaos smeraldo for his own use. With a Chaos Emerald, Sonic can perform Chaos Powers, such as Chaos Control which lets him warp time and space, and occasionally gain a boost in power, and do have più abilities prior to chaos control.

It is sicuro, cassetta di sicurezza to say that Sonic is far stronger, faster and più skillful than he lets on. Only in truly bleak situations does he reveal his true power - his defeat of Ultimate Emerl,who had the abilities of every character and all seven Chaos Emeralds (therefore being mainly superior to him in almost every way possible), is a prime example of this. It would appear that his cockiness, overconfidence and reluctance to fight at full power stop him from truly being considered the most powerful character in the series. Also, Sonic is often reluctant to use his Chaos Powers, and relies più on his speed and other abilities in his arsenal.

Despite not having received any known training in martial arts, the many years of battles Sonic has been through has made him a skilled fighter and a profound user of hand-to-hand combat, being able to go up against others with far più battle experience. It has also been noted da people, such as Blaze and Shadow, that Sonic's combat skills are always improving; in the different versions of Sonic Generations, Sonic was able to beat the Egg Emperor and Perfect Chaos on his own where he previously required additional support and power.
Fighting Style
Sonic moves lista thumb-3-
The moves lista for Sonic the Hedgehog in Super Smash Bros. Brawl.
In battle, Sonic mainly tend to use his legs and fast footwork to attack his opponents as his greatest strengths lies in his legs, though his is also shown to use his arms in battle as well. In hand-to-hand combat, Sonic makes use of his greater speed to deliver fast strikes to his opponents, allowing him to either deliver several strikes in a diviso, spalato secondo o strike foes with increased force. For stronger physical strikes, he tends to perform Spin Attacks, Spin Dashes and Homing Attacks.
Sonic's Back-Grab in Super Smash Bros. Brawl has him backflip backwards (while holding the opponent), land on the ground, and kick the opponent at a decent knockback. His inoltrare, avanti smash consists of Sonic swinging his arm around for a short time and then releasing a charged punch, punzone (which might resemble his buzzsaw type attacks, and resembles his wind-up punch, punzone from Sonic the Fighters). This attack is one of his most powerful smash attacks in terms of knockback. Also as a nod to his footwork, Sonic also at times like in Sonic Battle, applies some forms of Capoeira to his combative footwork, especially in his Sonic Flare attack.

Even though he does not prefer to use weapons in combat (mainly dissing firearms as detto in Shadow the Hedgehog), Sonic is shown to greatly excel in swordsmanship as seen in Sonic and the Black Knight. Even after just picked up a sword, Sonic was able to slay a dragon with swordplay and after receiving formal training from Caliburn, Sonic becomes capable of going up against and defeating several members of the Knights of the Round tavolo and King Arthur himself. da applying his speed to his swordplay, Sonic can make quick and veloce, swift slashes and as well become a buzzsaw with his sword da spinning. He also has basic knowledge of how to use a Piko Piko Hammer to fight as seen in Sonic Advance 3.

Many of Sonic's fighting moves are variations on the tendency for hedgehogs to roll into tight balls for protection. Since his introduction in the first Sonic the Hedgehog, Sonic's primary offensive maneuver is the basic Spin Attack. As Sonic jumps o runs, he curls up and spins into a spiky ball when in motion that can damage, destroy, mow down, o burrow through many obstacles o foes. Later games in the series expanded on this basic attack. Two of these enhancements are now basic moves: the Spin Dash was introduced in Sonic the Hedgehog 2 and involves Sonic spinning on the spot before blasting off at full speed, and the Homing Attack, officially introduced in Sonic Adventure, although unnamed variations of it appeared in Sonic 3 & Knuckles and Sonic 3D Blast, in which Sonic dashes in midair toward a target.
The Super Peel Out, o Figure 8 Dash, made its debut in Sonic the Hedgehog CD, but since has only had minor recurrences in the Archie Comic series and anime. In the Figure 8 Dash, Sonic stays pivoted in one place and his legs sposta fast enough to create the illusion of an infinity symbol (more correctly a Möbius strip) beneath him in red. He holds this and then blasts forward, and in Sonic CD, it shows that The Super peel Out can push Sonic out extremely fast speeds.

Another technique, the Blue Tornado is when Sonic jumps into the air, and creates a whirlwind da circling a particular spot at high speeds which can throw his opponents into the air o blow away armor and weapons. Sonic Wind is when Sonic creates a cyclone of blue swirling winds and fires it at the opponent.

One of Sonic's newest signature moves is the Sonic Boost, a technique which increases his speed further, where he envelopes himself in blue aura and turn himself into a projectile, allowing him to destroys any enemy caught in his path. He does not even need to have contact with the ground in order to execute the sposta and can use it to temporarily fly immense distances through midair.

It is assumed that Sonic can control the strength o hardness of his quills. They appear to be extremely hard like buzzsaw blades when he is in spinball form, capable of shredding through several layers of reinforced steel to just about anything with enough speed. When he is not in spinball form, they appear soft and flimsy like rubber. In Sonic Heroes, his quills (and body) are durable enough to slice through battleships without even moving at the speed of sound. In Super Smash Bros. Brawl, he can temporarily increase the durability of his quills to hit opponents in his Up Throw. In this move, he throws up an enemy, goes into a push-up type pose, and flares up and hardens his quills for the enemy to land on.
In Sonic and the Secret Rings, during Dinosaur Jungle, Sonic mentions that his quills can sense danger, before being attacked da a dinosaur.

In the Sonic Riders series, Sonic has proven himself as a world-class Extreme Gear rider and is able to go head-to-head with the best Extreme Gear riders the world has to offer, namely Jet the Hawk. It would appear that Sonic has a natural talent for Extreme Gear riding, as he quickly grasped the controls on his first try and can perform several advanced techniques, despite being self-taught. After the events of Sonic Free Riders, Sonic can be considered the best Extreme Gear rider in the world, as he was able to beat Metal Sonic, who at that point possessed all the data and skills of the world's best Extreme Gear riders, in a race.

In Sonic Generations, Sonic is shown to transfer his speed throughout various parts of his body (which may explain why he is able to boost in midair from a stationary position, negating certain physics), and on the secondo act of Planet Wisp, Sonic can even transfer to objects, as he can force a coal-carrying platform to speed up its movement da using his pure speed to make it go faster, and overtake other platforms (as well as crash into and break them).

Transformations:

Super Sonic-By using all seven Chaos Emeralds, Sonic can enter a Super State, transforming him into Super Sonic. This is da far Sonic's most frequently used transformation. In this state he can fly, is faster, stronger and nearly invincible. He does, however, need Rings to maintain this transformation o else he will revert to normal.

Hyper Sonic-In Sonic the Hedgehog 3 & Knuckles, Sonic also possesses an extended and più powerful form of Super Sonic, called Hyper Sonic, which he can assume with the seven Super Emeralds. This form basically shares the same powers and traits as Super Sonic, but they are all upgraded and più powerful than Super Sonic's.

Darkspine Sonic-In Sonic and the Secret Rings, da harnessing the World Rings of rage, hatred, and sadness, Sonic can become Darkspine Sonic, a powerful form powered da his emotions at Shahra's death. In this state, Sonic can fly, has greater strength, unlimited use of the Soul Gauge powers and has pyrokinetic abilities that gives him fire-based attacks. Because of the intense emotions sealed inside the World Rings that Sonic used to transform, however, Sonic becomes slightly darker and più violent.

Excalibur Sonic- In Sonic and the Black Knight Sonic is able to transform into Excalibur Sonic da using the power of the four sacred swords. This form grants him a strong golden armor with a red cape, the ability to fly, greater strength and the power to wield the legendary sacred sword, Excalibur.

Werehog Sonic- In Sonic Unleashed, Sonic unwillingly gains the power to turn into a werewolf-like version of himself named Sonic the Werehog at night time da absorbing the energies from Dark Gaia. In this state, he loses his trademark speed, but still retains his lightning reflexes and agility. He also gains super strength, the ability to stretch his arms, and limited energy manipulation. While Sonic's strong will prevents him from going bonkers like other people affected da Dark Gaia, he does gain some minor feral behavior. He permanently Lost this transformation after his battle with Dark Gaia.
 Another image of Sonic the Hedgehog
Another image of Sonic the Hedgehog
Director:action!
KNUCKLES:NEED TO PUT MY HAT ON...THERE!
DIRECTOR:(laughs)
Knuckles:what?what are te laughing about?(takes off hat and reads knuckles is a dork signed rouge)
Rouge:(laughing)
Knuckles:(chuckles)very funny rouge.
Director:cut!
beep!Director:action!
Director:(laughs)
Knuckles:what?whats so funny?(looks at his gloves and reads knuckles is gay signed rouge)ROUGE!
Rouge:(laughs)
Director:cut!
beep!Director:action!
Knuckles:(wears a jacket)
Director and Rouge:(laughing)
Knuckles:(looks at giacca and reads knuckles is a faggot signed rouge)DARN IT ROUGE!
Director:cut!
beep!Director:action!
Chip:(eats...
continue reading...
shadow-but still,coulden`t u find something else better 2 do?
ash-he just called me up 1 giorno & i dicided 2 kick it with him.
shadow-what happened that day?
ash-oh nothing,we walked & went 2 the arcade;lastly we hung out at his place be fore he took me home.
shadow-okay.
ash-but why did u have 2 figth him over nothing & nearly kill him?
shadow-over nothing?!ash u were nearly falling 4 him!
ash-how do u know i was nearly falling for him?
shadow-i found your Scrivere prompt in our room(gives her the notebook)
ash-(scans through the prompt)oh crap!i can`t believe u found that.
shadow-well then...
continue reading...
this is a sonic story i have been Scrivere for about a month.my chracter is myself because i put myself in my sonic stories.my chracters name is ashley but is refered to ash for short.hope te enjoy it.
one claim,cool giorno at shadow & ash`s house
(shadow grabs the keys and is about to head of for work)
ash-shadow,can`t te just take a giorno off work so we can spend some time together?
shadow-you already know how deticated i am to my work.maybe the commander will let me off but im not sure.(he just leaves)
ash was feeling kinda pissed off she coulde`nt spend time with shadow.
2 hours later
ash was...
continue reading...
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